Ludo is a strategy board game for two to four players, in which the players race their four tokens from start to finish according to the rolls of a single die. Here are the standard rules followed in Ludo Classic.
1. Game Setup
- The game is played on a board with a cross-shaped play area. Each arm of the cross has three columns of squares.
- Each player chooses one of the four colors (Red, Green, Yellow, Blue) and gets four tokens of that color.
- The tokens start in their respective starting yards.
2. Rolling the Dice
- Players take turns in a clockwise order to roll the die.
- To move a token out of the starting yard into the play area, a player must roll a 6.
- If a player rolls a 6, they get an extra bonus roll.
3. Moving Tokens
- Once a token is in play, the player moves it forward along the track according to the number rolled on the die.
- Tokens must complete a full path around the board to enter their colored "Home" column.
4. Capturing Opponents
- If a token lands on a square already occupied by an opponent's token, the opponent's token is captured and sent back to its starting yard.
- Capturing an opponent's token gives the capturing player an extra bonus roll.
5. Safe Zones
- Squares marked with a Star (★) are safe zones. Tokens cannot be captured while on these squares.
- The starting squares of each color are also considered safe zones.
6. Winning the Game
- To win, a player must move all four of their tokens into the Home triangle at the center of the board.
- Tokens must enter the Home triangle by an exact roll. For example, if a token is 3 steps away from Home, the player must roll exactly a 3.
- The first player to bring all four tokens Home is the winner!